
Sakurai: It’ll be possible, in fact, on the 3DS version there’ll be a certain degree of character customization. Kotaku: And how will they be able to connect, the 3DS and Wii U version? Will I be able to play against Wii U people if I’m using the 3DS? On the 3DS, we’ve taken the motif of handheld games and then on the Wii U version, featured primarily stages based on games on console. Sakurai: Essentially between the two versions the character structure is the same, and the moves shared between the characters are the same, but the stages are entirely different. Kotaku: While we bring that up, how will those versions be different? Kotaku: When you say four and five, do you mean the 3DS and Wii U versions? Those are separate? We’re now going into versions four and five within the series-this is only something that’s now possible. It’s something that wasn’t even possible. Sakurai: No, actually, there was never any consideration to having him in previous games, and if you think about it, there hasn’t been really a precedent for third-party characters joining other than very special cases like Sonic, during the last game. Kotaku: I know Mega Man is a character that has been requested for a very long time – is there something different about this game that will make it okay to bring in Mega Man? Have you tried to include Mega Man before? Sakurai: Unfortunately, I can’t talk about it, because what will happen with those instances in the future is something that is still up for debate. Or there’s places when I wanted to implement some character, but the image for how it works in the game just never comes to fruition. Or we wanted to implement some character but there was too much overlap with other characters from the same title, and it didn’t work out.

For example, there are places where we planned to have a character but then implementing that character just didn’t work out. Sakurai: Yeah, there’s been a lot of instances like that.
